I rarely see any Type I tournament reports on the Internet. Instead, I am assaulted by an endless stream of tournament reports from an endless series of "mainstream" tournaments, written by an endless series of mainstream, brainwashed players. Standard. Extended. Limited..... Not only is this relentless flow of sewage boring, it is insulting. I am constantly subjected to mindless tournament reports that appear as if they were churned out in mere minutes by a Macaque on a typewriter. I am repeatedly inundated with the numbing reality of the Magic herd. My senses are overwhelmed by the remarkable propensity of the unwashed hordes to continually surprise me by writing even more atrocious tournament reports than I had previously imagined possible. This appalling parade of drivel is characterized by an insidious reliance on such irritating slang terms as "mise","tight", "tech", and "props and slops". Some writers have even resorted to describing their real-life activities with these nightmarishly juvenile terms. Recently, I endured the stomach-turning ordeal of reading an article in which the author saw fit to describe the sauce for his friend's meal of steak and chicken as "the sauce tech." But it doesn't end there. One of my personal favorites are those inane reports in which we are treated to five paragraphs describing a person's pre-tournament shower, their breakfast, and their boring drive to the tournament center. Irrelevant detail upon irrelevant detail is piled on higher and higher, until I become lost in a deep and potentially inescapable forest of boredom. Why would I possibly care about what somebody did before or after the tournament? Numerous players seem to be possessed by the self-important belief that their audience would in fact care about how they combed their hair before the PTQ, or about how their massive earwax buildup has caused them to go deaf in addition to being already quite dumb. Some writers also suffer from a deadly, but thankfully rare condition that is known as "Neutral Eye." This is the persistent, and sadly, incurable condition that renders an individual unable to grasp the truth. It starts out by attacking the nervous system. Initial symptoms include mild stupidity and nascent dementia. Soon the victim of this savage virus will develop an irreversible, unwarranted sense of greatness. Do not be surprised if they begin to write shockingly bad strategy columns on reputable gaming sites, or if they make claims that they cannot back up. They will also become deeply paranoid. Do not panic if the stricken individual stands up on a table and yells, "My shirt, its trying to steal my memory!!!" Victims of this frightening condition may also begin to take on the physical characteristics of the common earthworm. I shudder to think of a world in which no cure for "Neutral Eye" is available. But enough of this. I am pleased to report that the more mature, refined, and dignified element that you will find at a typical Type I affair will rarely subject a country gentleman such as myself to the tortures of such exclamations as "that was a mad tight mise!." Instead, a completely unfair and potentially traumatizing topdeck of a Yawgmoth's Will that turns the game in favor of the player who had seemingly lost the previous turn when his entire hand was Mind Twisted away thanks to the other player's completely unfair topdecking of a Black Lotus, coming on the heels of a surprising and equally unfair Misdirected Ancestral Recall by that same player who is now playing the Yawgmoth's Will is typically greeted by restrained applause and hushed compliments, such as "Oh degenerate card that is not allowed in any other format except this one, we welcome thy appearance at this sporting match of Magic! Oh Yawgmoth's Will well drawn! Oh, entire graveyard of abusive cards that have all been restricted because of their unbalancing effect on the game! Oh, art thou 2 Morphlings and 3 Moxes returning to play? Oh, a topdeck well done! Well done, lad, Well done!!!" You will come to one of two possible conclusions after reading the last few sentences. Either you will conclude that you are confused, in which case you will be completely incapable of of making any conclusions, or you may just conclude that a Type I tournament is as much fun as being bathed in perfumes and exotic oils in the company of numerous attentive, voluptuous servants who desire nothing more than to feed you delicious grapes imported from an exotic island while you exult in the pleasures of eating grapes that are imported from an exotic island.... Welcome to the pageantry that is Type I. Now, getting back to the main point of my discussion, which is that I rarely see any Type I tournament reports on the Internet. Well, here is a Type I Tournament Report, a Vintage Theater Double Feature. Every Friday, Neutral Ground holds a Type I tournament at 4 o'clock. These are typically small, yet sanctioned events, with the turnout ranging anywhere from 8-20 people. I'll go over the 7 matches I've played during the last 2 Friday tournaments in a moment. Fact or Fiction will be restricted in Type I as of 1 January, 2002. This will bring to an end 9 Months of the greatest deck I have ever had the privilege of playing, Legend Blue, at least in its present incarnation. This is the right decision by the DCI, though, as this cards resulted in the rise of completely unfair mono-blue decks such as Legend Blue. Possessing more countermagic than other control decks, yet packing enough speed to stunt many aggressive strategies, this deck had many elements of a degenerate deck. You will typically be able to employ numerous overpowered countermagic spells such as Mana Drain in the early game, reload with some Fact or Fictions (or Ancestral Recall), then crush any resistance with a Morphling. Any small creature threats are typically neutralized with Powder Kegs, while non-basic lands are shut down by Back to Basics. Its a very simple deck. I'd like to commemorate a great year of Type I tournaments that this deck gave me with this report since the deck will no longer exist soon. So.... (Neutral Ground Friday Sanctioned Type I) Friday, December 7 Dec. 7 Legend Blue 4 Morphling 4 Force of Will 4 Mana Drain 4 Mana Leak 4 Misdirection 4 Back to Basics 4 Fact or Fiction 4 Impulse 1 Ancestral Recall 1 Time Walk 1 Sol Ring 1 Black Lotus 5 Moxes 19 Island SB: 4 Blue Elemental Blast 4 Powder Keg 4 Gainsay 3 Hibernation The deck always changes from week to week, but the same core is always there: 4 Morphling, 4 Fact or Fiction, 4 Mana Drain, 4 Force of Will, 4 Back to Basics, the 26 mana sources, Ancestral, Time Walk, some number of Misdirections and either maindeck or sideboard Powder Kegs, depending on the metagame. If the aggro presence is light, you may not need them maindeck. ROUND 1: JON DELOSANTOS playing AN INVASION BLOCK DRAFT DECK GAME 1: Yes, my opponent is playing a draft deck. You'll come across one of these every so often in Type I. It was a bad sign when he sat down across from me with an unsleeved deck. While he was shuffling, a Bloodfire Dwarf accidentally slipped loose. The first game sees him attempting to gain position by casting a Rogue Kavu. A Phyrexian Rager is soon Mana Drained, though, leading to a Morphling. Another Morphling joins in after another Mana Drain of some terrible creature that he shouldn't have been playing. However, my position is precarious. He's been able to force through some suboptimal burn spells, and I am extremely nervous, with my life total tottering at a shaky 16. Despite the fact that he has no hand and only a Rogue Kavu to oppose my 2 Morphlings and my full hand, I am sweating profusely, because it suddenly dawns on me: If I forget to attack and block for the next 30 turns and if I ignore my hand full of counterspells, I could lose this game. Fortunately, I maintain my composure in the face of very difficult circumstances, and cautiously attack for the win. Whoa, that was a close one. GAME 2: Any normal, sensible person would be ashamed that they actually sideboarded in 4 Powder Kegs and 4 Blue Elemental Blasts against a young boy and his Invasion Block draft deck. Fortunately, I am not one of those people who is governed by shame. I gleefuly Blast a couple of Bloodfire Dwarves, Keg away some other stuff, and cast 3 Morphlings. Yet, Jon demonstrates just how resilient his deck can be. The game was in doubt until the very last moments, when he challenged me with another Rogue Kavu that would have been menacing had I not been at 20 with 3 Morphlings on the table. Another close call. 1-0, 2-0 ROUND 2: ADAM WASSERMAN playing ZOO GAME 1: His deck features 4 Savannah Lions, 4 Kird Apes, 3 Serendib Efreet, and 2 Gorilla Shamans as the attacking force, supplemented by Mishra's Factories and copious amounts of burn spells. Then he can refill with the Draw 7's, Wheel of Fortune and Timetwister. This could be a problem without maindeck Powder Kegs, but I am able to keep his threats off the table except for a first turn Lion, which chips away at me for a while until I am able to find a Morphling. Meanwhile, 2 Mishra's Factories are held down by a Back to Basics. I counter some more potentially lethal burn spells, then Morphling closes this one down. GAME 2: He sideboards in some Pyroblasts but it is not enough since I side in my Powder Kegs and Blue Blasts. He draws more threats than in game 1, but I have more removal this time. Again, Back to Basics locks all his lands down, while I refill my hand with Fact or Fictions. The game ends with the usual Morphling. 2-0, 4-0 ROUND 3: JOSHUA VEERVORDT playing DRAW-Go GAME 1: His deck is also mono-blue, but with no Moxes, Nevinyrral's Disks, Accumulated Knowledges, fewer Morphlings, and some non-basic lands, notably Faerie Conclaves. I should win this one with mana advantage and Morphling advantage. The first game sees me lock down a couple of Conclaves with Back to Basics, then some end of turn Fact or Fictions and an Ancestral Recall provide an avalanche of counters to support my Morphling plan. GAME 2: One of my Morphlings is countered, another one is lost when I take the other pile in a Fact or Fiction, and a third one is eliminated with a Disk. Since I've drawn more cards than him, I will lose this game if I cannot find my last Morphling in time. I find it with about 15 cards left in my library, then I'm able to counter a disk and move in for the win. 3-0, 6-0 ROUND 4: ROBERT WILLIAMS playing KEEPER (Multicolor Control) GAME 1: He wins the die roll and drops a Library of Alexandria. The game will quickly get out of hand if I cannot deal with this. I have a Back to Basics in my hand, but no acceleration. I draw my 8th card, and it is a Black Lotus, resulting in a first turn Back to Basics, with Force of Will backup that I didn't even need. All his lands are nonbasic, so this is game. Just to guard against any potential rebellion, I counter a Sol Ring. GAME 2: I still can't figure out why I lost this game. Sitting comfortably with a full hand and plenty of mana, we both played mana for a few turns. Finally, he Duressed me, I Fact in response, but he Ancestrals in response, then counters my Fact. Then my hand is somehow Mindtwisted away. However, its not over yet. I fight back, valiantly playing some Moxes and land. Despite the fact that he has a full hand and a Sylvan Library, to my lack of hand and lack of anything of any significance, I have a small chance. If he somehow Stroke of Geniuses himself for 35 or forgets to cast the Morphling he has drawn, I could win this game. We are both surprised when in fact neither of these things happen. Sometimes things just don't go your way. GAME 3: The early game is a disaster, as he draws all 4 of his Duresses within the first 10 turns, pulling, among other things, an Ancestral Recall while I was tapped out. I try to protect it with a Force of Will, pitching Misdirection, but he counters. It is now the middle of the game, and 2 of my Morphlings have been eliminated. Now, at 4 life and facing down his Morphling, I need to cast my 3rd Morphling to block his, so I Fact or Fiction at the end of his turn, getting just enough mana to cast the Morphling and make it an 0/6 flyer. Now we spend the next 10 minutes preparing for the inevitable moment when I will try to force my 4th Morphling through for the win. However, Rob has other ideas, and with all 5 of his Moxes on the table, plus a ton of land, he is hardly hindered by my Back to Basics. I can't pressure his Morphling with mine, either, since he has all of his Moxes, allowing him to block each turn without tapping any lands. He goes for the Yawgmoth's Will, and I Mana Leak it 3 Times to make him tap 9 mana. He stops at 6 mana though, then Regrowths the Will. He just has more counters than me, and gets it to go through. Fortunately, he had to tap most of his mana to accomplish this. I had only four mana available at the end of this long counterwar, so I couldn't Misdirect his last counter that would have won me the counterwar. This was because I couldn't pay the pitch cost of the Misdirection, being that my 4th Morphling was the only other remaining card in my hand. Then I think I have my big chance when he Diabolic Edicts. I Misdirect it at him, eliminating his Morphling and clearing the path for mine. But then he Balances, and a few turns later goes for a Stroke of Genius, directed at me. I Misdirect it at him, but he counters, and that's the end of that. I have to settle for 2nd Place, which is disappointing since Keeper is generally a favorable matchup for me because of Back to Basics. His Duresses do even things out, though,since they allow him to know when it is safe to cast some of his more abusive cards, most notably Mind Twist and Yawgmoth's Will. 3-1, 7-2 --------------------------------------------------------- (Neutral Ground Friday Sanctioned Type I) Friday, December 14 Dec. 14 Legend Blue 4 Morphling 4 Force of Will 4 Mana Drain 4 Counterspell 4 Misdirection 4 Back to Basics 4 Powder Keg 4 Fact or Fiction 1 Ancestral Recall 1 Time Walk 1 Sol Ring 1 Black Lotus 5 Moxes 19 Islands SB: 4 Ophidian 4 Gainsay 4 Mana Leak 3 Hibernation This week, I went with Ophidians in the sideboard because they can be a nasty surprise against Keeper. They'll side out all their creature removal, then I can exchange the Powder Kegs for the Ophidians. They will give me another must-counter threat in addition to Back to Basics next time the Keeper match comes up. They are also fairly decent against certain aggro strategies. For those Keepers that side in Red Blasts, this will be less of a problem, but for those whose creature removal is mainly Plow, Abyss, and Edict (although Edict generally stays in) they will at least be given pause when considering their sideboard strategy. Maindeck Counterspells were back because I was a little disappointed in Mana Leak in the late game last week. It still deserved Blue Elemental Blast's anti-aggro slot, since I haven't seen a Sligh deck in a long time. Impulse was cut after a few tournaments of use just because I felt I would have enough search with Fact or Fiction, and because maindeck Powder Kegs were useful against the decks I expected today. ROUND 1: NICK TAYLOR playing HYPER AGGRESSIVE B/G/R GAME 1: If a Powder Keg is not drawn, or Duressed away, this can be a real problem. His deck has Sarcomancy, Carnophage, Jackal Pup, and River Boa for early pressure, with Rancor to pump them up. This is backed up by Duress, with various burn spells to finish the assault. He wins the die roll, and elects to go first. Bayou, Sarcomancy, Land Grant for Taiga, revealing that his hand is in fact too fast for me. All I do is play an Island. This is a very slow hand and I have no chance. On his second turn, he taps the Taiga to Rancor the Sarcomancy token, taps the Bayou for another Sarcomancy, and attacks for 4. Soon a Jackal Pup joins in. I fail to draw a Powder Keg, and I am swarmed by his voracious horde. GAME 2: I side out the Misdirections and Back to Basics for Mana Leaks and Ophidians. He has almost all non-basic lands, but all his spells are under 2 mana, so I don't think the Back to Basics strategy will work. Mana Leak is obviously better than Misdirection against his deck, while Ophidian provides a body that can block his small creatures, or win the game singlehandedly if unchecked. At worst, it will absorb a direct damage spell that would otherwise have been used on me. As for the game itself, there is not much to say except that I had a couple of Moxes for acceleration, resulting in some nasty Fact or Fictions. 2 Powder Kegs cleaned up his horde, an Ophidian held the ground, and finally 2 Morphlings swooped down. Then I dealt with him in the way I know best. GAME 3: I am going second, and I keep a one island hand since it also features an Ancestral Recall that I hope will draw me into my land. A Sol Ring is also present. He plays Taiga, Jackal Pup. I play the Island, but not the Sol Ring, as I plan to Ancestral at the end of his turn. He Duresses (I don't know why he didn't cast it on the first turn, maybe he didn't have the black mana, or maybe he didn't have the Duress, otherwise, that was a bad, bad mistake on his part). I Ancestral in response, leading to 2 Moxes and an Island. He pulls a Fact or Fiction. I develop my mana for a couple of turns. Soon the situation is me at 14, with him at 15. It is his turn, and he has a Carnophage, a Sarcomancy, and a Jackal Pup. I have just cast my Morphling, with one Island open. He has one card in his hand. He attacks with all. I block the Jackal Pup. Now I am at 10, and he is at 12. He brings out the River Boa in his hand, taking one damage from a City of Brass. On my turn, I fly and attack for 5, reducing him to 6. He then sends in the Boa, Sarco, and Carny. I block the Carny, and take 4 from the others, reducing me to 6. I then attack him for 5. Now with him at 1, I play a Powder Keg and detonate it at 0, killing his Sarcomancy token. During his upkeep, the Sarcomancy deals the final point of damage to him. 1-0, 2-1 ROUND 2: A RANDOM GUY WHO WASN"T VERY MEMORABLE, SO I FORGOT HIS NAME playing CONCORDANT CROSSROADS G/R AGGRO GAME 1: My opponent is a somewhat mentally deficient, surly little man. A first turn Concordant Crossroads is followed by a Birds of Paradise. I Keg away a Bird and a Kird Ape after taking some damage since he had the Concordant Crossroads out. Then with another Bird out, he plays a Skyshroud Elite, allowing me to get rid of both of those two with another Keg. A third Keg wipes away some other weenies, while Blastoderm and Shivan Wurm are both Mana Drained, leading to Morphlings. He seems to have a high opinion of his deck, and expects to win the match. GAME 2: At some point, I Hibernate a Bird, a Blastoderm, and a Crossroads. The Derm is countered, as is a Saproling Burst. He is completely locked down by a Back to Basics since he has drawn none of his forests. How unfortunate. I then punish him for his insolence with 2 Morphlings. They're bigger than anything he's got. 2-0, 4-1 ROUND 3: ADAM WASSERMAN playing CONTROL/PRISON W/ WINTER ORBS, ICIES, BLACK VISE, ETC. GAME 1: He mulligans down to 6, so I keep my one land hand that also features a Mox Pearl. No need to mulligan a mana-light, yet playable hand. He keeps his second hand though. His first turn play is: Mox Jet, Mox Pearl, Mox Emerald, Fellwar Stone, and Winter Orb. I don't draw a land, but I do play a first turn Powder Keg. I need to get rid of the Winter Orb, so I don't detonate at 0. On his turn, he Strips my Island. Next turn, I set the Keg at 1, but draw no land. Now I have a problem, with a Mox Pearl as my only mana. He had no land either. This goes on for a few turns. I don't use the Keg, now set at 2, yet, since I have no land to even be affected by the Winter Orb. After discarding a couple of counters and Fact or Fictions, I finally draw an Island. However, he Regrowths his Strip Mine, dealing with that Island. Amazingly, he still hasn't drawn a land either, and we are probably 15 cards deep into our libraries. Finally, I draw another Island. plus two moxes, which I play. He STILL has not drawn a land. He has, however, drawn his other two moxes. This means that with his full set of Moxes in play, plus mine, Moxes outnumber lands, 8-1. Still stuck with one Island and two off color moxes, I finally draw another Island. I blow up his Winter Orb and Fellwar Stone. Then, when I've built up to 4 Islands, I draw another Powder Keg. At this point, his only land is a basic Plains. I decide to detonate the Keg at 0, destroying his 5 Moxes, plus my 3 Moxes. This leaves him with nothing except a basic plains. At this point, he is forced to concede. GAME 2: I made no sideboard changes, since I already had such an overwhelming advantage before sideboarding, being that most of his land is nonbasic, and I can deal with his assortment of artifacts. Again I am mana-light, and a Winter Orb comes down. He follows with a Black Vise, which I have to Force of Will. He Forces of Will. I Misdirect his Force of Will. Now we are both left with 3 cards in hand, but I am once again able to get rid of the Winter Orb with a Powder Keg, while drawing some much needed Islands. Then I go for Ancestral Recall, which we have a big war over. He Mana Drains, I Mana Drain, He Counters, I Counter, He Forces of Will, I Counter. So I get my three cards. Soon I have destroyed some more of his moxes with another Powder Keg, and his 4 nonbasic lands are locked down under a Back to Basics. He tries to Disenchant my Back to Basics, but I Misdirect it at his freshly cast Winter Orb. Then he tries to Ancestral himself, which also meets with a Misdirection, turning it to myself. A Morphling arrives. His last efforts include a Wrath of God and a Balance, which are both met with counters, forcing another concession. 3-0, 6-1 Meanwhile, the only other 2-0's are Eric Wilkinson and Vincent Pau, both with Keeper. Their match is still going on. Friday Type I's are 3 rounds, with 1st Place going to whoever is 3-0 after three rounds, unless there are two 3-0's, as in last week's case. So the winner of this match will have the opportunity to play me for the win in a 4th playoff round. Eric wins the first game, but Vincent takes the second with a Yawgmoth's Will. The third game has Eric in complete control after surviving Vincent's early advantage, but time is called, and they go into extra turns. Eric casts a Morphling and attacks with his Gorilla Shaman, reducing a helpless Vincent to 14. This is the 3rd turn of extra time, and with Eric's Time Walk removed from the game, he can't win. He could cast his second Morphling, but with only one more possible attack (on the 5th and final extra turn), he can't do better than reducing Vincent to 3 (2 Morphlings plus the Shaman). Vincent could still win, though, since Eric is at 1 after using his Sylvan Library 4 times and being hit with Vincent's earlier Gorilla Shaman a few times. If Vincent draws his Fire/Ice, he could Fire Eric for one and Eric's Shaman for one to guard against a Misdirection. This is irrelevant for two reasons. A, Vincent doesn't draw the Fire/Ice on the 4th extra turn. B, Eric could just counter it if he did. So their match ends in a draw. This results in their both being 2-0-1, good for 7 points each. This leaves me as the only 3-0, with 9 points, so I take 1st Place right there instead of needing to win a playoff. That's all for now. Edward Paltzik