Report

I'd like to thank Dan and everyone at Myriad for another great event.  The new
improved prize structure is certainly succeeding, as we're back up to the 30+
crowds of old.  Now it's on us, the New England Vintage Community, to keep
Myriad events growing and strong.  Speaking of growing, there were many new
faces at Myriad, and I hope they return for future events.  The community
building prizes are definitely doing their job, and everyone who plays in New
England benefits from the new blood Myriad works hard to bring in.  Missing out
on the Top 4 split was disappointing, as they each took home like $150 in Myriad
Money.  Even with missing the big pay day, I was able to get several new games,
which will be great for upcoming game nights. 

My favorite part of the tournament happened during the Top 8 vs Tyler Huff.  The
back story - I spent a good chunk of round 4 and 5 talking with him about
Brazilian Jiu Jitsu.  In the US, practicing BJJ is often called grappling or
rolling.  I built a small Dojo in my basement about a year ago.  I've been
practicing with friends 3 days a week, mostly learning off the wealth of videos
on the internet.  Tyler has been training with actual teachers, and has competed
in NAGA.  I found the discussion with him to be very interesting and
informative.  I look forward to seeing him at more events in the future.   

As we sit down and begin to shuffle, Tyler jokes that, if after two games we're
tied, we roll to see who wins.  I am dead serious as I inform him that offering
to roll to determine who wins a match is a serious infraction, and could get him
DQ'd without prize.  He then has to explain to me that I'm stupid, because he
was joking about having a Jiu Jitsu match aka Rolling, and not rolling a die to
randomly determine a winner.  As such, we began Game 1 with me looking like the
double threat of both a rule lawyer and a moron. 

This event was more than worthy of a tournament report, as there was a bunch of
stuff that would have made for a good read.  Unfortunately, I've been swamped
all week preparing for the baby shower, so I won't have time to do anything
comprehensive.

2 Flooded Strand
1 Tolarian Academy
3 Underground Sea
4 Volcanic Island
3 Island
2 Polluted Delta
1 Triskelion
4 Goblin Welder
1 Darksteel Colossus
1 Mana Crypt
1 Ancestral Recall
1 Black Lotus
1 Demonic Tutor
1 Echoing Truth
4 Force of Will
1 Brainstorm
4 Mana Drain
2 Mindslaver
1 Lotus Petal
2 Sensei's Divining Top
4 Thirst for Knowledge
1 Yawgmoth's Will
1 Sol Ring
1 Mox Emerald
1 Mystical Tutor
1 Mox Sapphire
1 Mox Ruby
1 Mox Pearl
1 Mox Jet
1 Time Walk
1 Tinker
3 Empty the Warrens
1 Mana Vault
2 Tormod's Crypt

Sideboard
2 Tormod's Crypt
1 Library of Alexandria
2 Gorilla Shaman
2 Lava Dart
4 Duress
3 Shattering Spree
1 Yixlid Jailer

Round 1 Bomberman featuring Aven Mindcensor

His main plan is Trinket Mage into Lotus, into Mindcensor or another Mage.  This
creates a disruptive 5 turn clock.  It also makes Mindslaver a far from an auto
win.  I'm able to use Slaver to good effect in this match, but he does get one
game with a Salvagers combo. 

Round 2 Belcher

This favorable match up gets even more lopsided after boarding.  Gorilla Shaman
and Goblin Welder is a savage tag team vs artifact plans. 

Round 3 Grim Long

Since this player had beaten the person I carpooled with, I was focus as much as
possible.  Slaver was huge in the games, as was Duress

Round 4 ID
Round 5 ID

Top 8 Tyler

Game 1 I bust out a huge amount of Empty the Warrens tokens and I saw none of
his deck.  I thought he was playing a painter combo deck, but as it turns out,
it was basically a welder control deck.

Game 2 I boarded out my robots, as I expect to kill him with his own combo.  He
had boarded out the combo in favor of Serendibs, and I die despite getting
Slaver online, and having access to Tinker.  He was at one life, and I had
missed attacking with Welder to bluff Thirst several times in the early game. 

Game 3 An early Serendib chips away at the life totals and Welder joins in,
while Duress starts to clear the way for me.  Gorilla Shaman keeps his Welder at
bay, but I'm mana flooded hard.  I end up in bad shape, seeing only mana and
Mindslaver off Top.  I eventually have a chance to stack the draw from Top, and
Tap to draw, which would have given me Black Lotus and Mindslaver in hand for
the hardcast and activation.  I don't make the play, and I end up losing.  Had I
made the play, I would have been able to use his welder to recur slaver enough
times to draw into Mystical for Yawgmoth's Will.  The total number of turns
would have actually been enough to kill him with his own Serendib damage.  The
delayed turn from not using top optimally would have been acceptable, if he
didn't tinker on his turn into a Mindslaver of his own.  He wanted to get DSC,
but it was in his hand, so he grabbed slaver disappointedly.  Had he been able
to grab DSC, I would have been able to begin my Slaver turns and get there. 

I end up in 7th, and I spend my store credit on some great new games, including
some Fluxx Products, and "We Didn't Playtest This at All"

Thanks again to Myriad and the New England Vintage Community for making New
England the best place in the world for Vintage.