St Louis has been starving for a decent power tournament, so we managed to organize a caravan of 8 players for this event. There were 20 players, and our group was dominantly represented, taking 6 of Becker's 8 prize cards. Vroman - Ubastax. 1/2 split Jacob Riehm - "man prison" (RBW-hate). 1/2 split Blaine Christiansen - UBW fish. 4th Jim Erlinger - "No Mana No Fear" (Ichorid). 6th Kevin Brewer - 5C stax. 7th Justin (ambivalentDuck) - SS. 8th Ron - Gifts Nick Calcatera - Dawn of the Dead I had recently tinkered w my deck for a small local tournament, and hastily restructured it for a larger metagame setting the morning of, on 4 hours of sleep. I predicted about half the meta would be fish/combo. w respect to the former, I re-hired Jens and sundering titan to the team. and for the latter, I randomly ran 1 tormod main, and reloaded the side w Thought Prisons. fish was strangely absent in the general field, but I ended up playing both fish-ish decks we brought ourselves, so that worked out. tormod main was definitely a mistake. 1ofs are distinctly unreliable in a deck lacking tutor power; especially zero-coster which does not reward bazaar+welder digging synergy, like duplicant/titan. Thought prison though was da bomb. Im faced w the new dillema of Empty the Warrens. The plausible options include: -engineered explosives (weak in mono-colored deck. plus null rod) -pyroclasm (sorcery, but decent v fish) -tremor (cheaper sorcery, but crappy v fish. plus chalice@1) -slice and dice (sexy instant speed uncounterable cantrip. mediocre v fish, and costs 3) -caltrops/ensnaring bridge (worthless. if they dont have to mass-bounce before emptying their warrens, my board position is helpless anyway) -tabernacle of pendrel vale. (uncounterable, unbounceable, obvious synergy w crucible+bazaar search system. marginal v fish?) so heres list I used 4 bazaar 4 workshop 4 b-ring 3 waste 2 factory 2 mtn 1 strip 1 academy 5 mox 1 lotus 1 sol ring 1 vault 1 mcrypt 4 welder 4 chalice 4 crucible 4 tangle 3 uba 3 smoky 3 nrod 1 dup 1 titan 1 jens 1 trisphere 1 tormod side 4 gshard 3 heretic 3 thought prison 2 duplican 2 tabernacle 1 tormod Jim went with his gut and continued the march of destruction that is Manaless Ichorid. the only change being the immediate promotion of mega-dredge enabler Phantasmagorian, over underwhelming Shambling Shells. We surmised that Extirpate is over-rated, and if anything, people would be enchanted w the new tech and possibly play fewer Leylines overall, in favor of mini-haunting echos. the metagame failed to adapt correctly, so with Yosei's flickering in and out of play, Jim's new slogan was proven correct: No Mana No Fear. Round 1 Arakkis Gifts win 2-0 Game 1 Arakkis and I have a statistically aberant frequency of facing each other in round 1 of midwest power tournaments. additionally, I tend to consistently win the roll and consistently get devastating turn 1 plays like trinisphere, or double chalice, or today: chalice@0+smokestack. so that was game 1. It lasted maybe 10 turns, but he never had more than 1 mana in pool at any time. the Gifts board plan now has to worry about EtW. I gamble against it, bringing in just Thought prisons and Tormod. removing: jens, 2x crucible, 1 smoky. Game 2 I get turn 1 smokestack today like its my job. This time, he manages to build up to 3 lands, but burns desperation Rebuild in upkeep after I drop Tangle. He ends up sacking down to 1 mana, and fails to draw the elusive Nuts. Round 2 Justin SS win 2-0 Game 1 I keep solid hand of [2xworkshop, crucible, tangle, 2xchalice, vault]. I lose the roll and Justin opens w delta -> swamp -> duress. He surprises me by taking vault; I assumed to prevent me from playing turn 1 chalice@2. I draw factory and play workshop crucible. I am then promptly blown out when Justin wastes my workshop, then EXTIRPATEs workshop. my Big Mana hand has been summarily executed. luckily I draw in order, sol ring + academy, so I am able to stay in the game. tangle wire buys some time, but upon fading, Justin dispatches Bob to the table. I am feeling somewhat comfortable now, w my turn 1 crucible finally meaningful thanks to factory recursion. Then Justin drops engineered explosives@0 and casually asks what is the converted mana cost of mishras factory. I reply, truthfully, "zero". I am reading him now as "punt". I draw crap, so absentmindedly drop chalice for an irrelevent number. I sucessfuly sell him on the card-advantage perk, basicaly planning his next turn as clearly as if I was actually mindslavering him. sure enough Justin sends w Bob, I activate factory, and Justin detonates his explosives. I point out the non-land disclaimer on this particular munition and block+pump w factory. this results in net loss for Justin: 1 explosives, 1 mox, 1 dark confidant; and for me: 1 obsolete chalice of the void. Justin is left w island, u-sea and fetch. I take the ball and run w it, drawing wasteland, followed by bazaar. his board is engulfed. board out 1 tormod 1 uba 3 null rod 4 chalice in 2 tabernacle 4 gshard 1 heretic 2 dup Game 2 Justin leads w land->go. my hand is [mtn, lotus, workshop, mana crypt, bazaar, duplican, tangle] I just play welder. he counters w planar void. planar void is probably the least effective commonly played graveyard hate against welder. I am sitting on mountain of mana in hand, waiting for either Justin to play a creature, or for me to draw bazaar and start filtering for threats. Justin plays lands and counters some of my stuff, which I weld to and fro, around p-void triggers. this trips up Justin's development and he fails to deliver up any duplicant targets for quite some time, even after my tangle fades away. finaly Cutpurse enters line of fire and I get 2/2 body to deploy against Justin's life total. this, plus an unanswered granite shard goes the distance. Round 3 Kevin Brewer 5C stax. lose 0-2 Game 1 I keep sub-par hand of [b-ring, vault, factory, crucible, welder, 2xblank artifacts]. this has fine potential if I draw bazaar, waste, workshop, etc, or if his plays are vulnerable to welder manipulation. unfortunately I lose the roll and I get totally outclassed by Kevins development consisting of turn 1 brass+mox+solring->confidant. followed next turn by crucible + strip. then finally smokestack sends me packing to re-education. board out 3 uba 4 chalice 4 tangle 1 trisphere in 4 gshard 3 heretic 2 dup 1 tormod 2 thought prison (are they better here than uba/tangle/chalice? yes, barely) Game 2 more of the same. I keep decent, but not explosive, hand, and Kevin whomps me w another turn 1 confidant. Bob yields him 2xwelder+bazaar+trike. Im sure that 6 damage reveal really stung, until you cleared my board. heretic hit play on my side the turn before, but was killed in his sleep. Round 4 Blaine UBW fish win 2-1 Game 1 Im sort of on tilt. I keep rubbish hand with [waste, sol, crucible, 4xlock]. I win roll and play my mana. Blaine strips my waste, and I never draw another mana source! inconceivable! board same as round 2 Game 2 I cant remember my hand, but I think it had crucible+strip. blaine got turn 1 vial, into early confidant, which let him make a game of it. However, I think I got something stupid like welder+smoky+tangle and Blaine scooped. game 3 my hand is [welder, workshop, b-ring, factory, mox, uba, dup] blaine plays land+mox->go. I play turn 1 uba. blaine reveals fetchland and casts energy flux. Ok so I lose my uba mask. too bad. I play mtn->welder. blaine starts fielding 2 power men like mad. Im taking beats, but I get up to 6 mana, and start recurring dup w energy flux on the stack. I clear his board of creatures, stabilizing at 4 life. I draw jens for only time all day, which gets me 2 mtns lickety split and now I can pay for flux at my leisure and wreck Blaine w uba+tangle+everything recursion. energy flux sucks even more now that I learned the real way it works w APNAP. Round 5 Jim Erlinger, No Mana No Fear. draw. Id like to point out that Jim was loyal to the team here, as he could easily dream crush ubastax at will. Top 8 - Erick Becker, UW grunt-recursion. win 2-0 Game 1 This was possibly the longest, most confusing, game of tournament magic Ive ever played. I watched Becker pilot his deck in detail two consecutive rounds, so thought I knew what beat it marched to. the threats consist of obv J-grunts, plus tinker for the usual cadre of robotic villains. I win roll and my hand is nutty [2xwelder, lotus, sol ring, crucible, waste, factory]. One welder and crucible survive to the table. Eric plays land and passes. I rip chalice@2. this resolves, but is quickly repealed. now begins a strange pattern for the game, which I will call the "first era". I draw 3 chalices, and cast them I think 7 times, as they are variably countered or bounced. I have at times chalice for 1, 2 and 3 out. but never more than one simultaneously. meanwhile I have nothing worthwhile in yard, so am bashing for 3/turn w welder+factory. Becker draws a lot of cards w AKs but seems to be mana screwed. my waste recursion certainly isnt helping. so half hour rolls by like this, and I get Eric down to 7 life. he has 3 islands and EOT draws 7 cards via recall+AKfor4. He goes to his mainphase w 12 cards in hand and thinks for a long time. He plays pearl and some other artifact mana, and finally drops 4/4 Defender Jotun grunt. This begins the "second era" of the game. Now that my attack step is shut off, I need to do something to impact the board. this I do not. theres lots of cards I could draw that would be awesome, in order of preference: tormod duplicant factory#2 stripmine null rod bazaar I see none of this, instead drawing redundant crucibles/wastes, and welders that suck up Drains that are being cycled back into his library. I have chalice@3, and my most recently Repealed chalice is re-cast for 2. Becker drains it and on his next turn, ends up burning for 2, putting him to 5. then I do make a seemingly opportunistic play that turns the tide, and prevents him from going infinite w Time Walks. I weld out his pearl for mana crypt, which crucially denies Eric white mana outside of vulnerable Tundras, and forced him to waste a Repeal on his own crypt, bc if he loses even one roll, he will go to 2, and be in range of a single factory attack, or b-ring ping if I get threshold. by using this extra repeal on his crypt, he never gets in position where he can get around both my welder and my factory. so instead he sits on grunt and cycles AKs and scrolls all night. All Night. Becker is seriously drawing 4+ cards/turn and somehow not making any progress at all. to give an idea, at one point he had a grunt survive his upkeep w SIX age counters. that guy cycled 42 cards back into Becker's library alone. and that was only the most ancient of about 5 grunts over the course of the game that sat as walls feeding the recursion engine. By Becker's estimation, he drew over 100 cards this game. contrarily, I am drawing a completely useless card once a turn, and am mystified what it is that I am doing that is preventing Becker from trouncing me. with nothing else to do, I strive to maintain the status quo, by keeping factories, wastes and welder untapped unless absolutely necesary. all the other top8 matches have long since finished. a noisy Cube draft has begun in earnest, while waiting for us. After maybe 10 agonizing turns of this standstill (which took like 40 minutes to complete) we enter the "third era" of the game. slowly but surely, due to fetchlands, FoWs and mana burns, Becker is reduced to 2 life. I am still at like 10, mostly from my own doing. Becker has been extremely conservative w his attack phase. Finally, I draw my second factory, which means Becker will have to maintain 2 grunts at once to stay alive. In order to get something going Eric Rebuilds to get my crucible off the table (I may be misremembering this last play) and then drains it on the rebound. Then at last, he fataly misteps. Becker loses track of how much drain mana he has spent, and burns to death! the third era, and the game, comes to an anti-climactic conclusion. As I quipped at the time, Becker spent the whole game running circles around me, and then inexplicably died of a heart attack from his exertion. I board in duplicants and tormod in echange for jens, and 2xtangle. Game 2 Short and dramatic. I get premium hand of [workshop, mox, smoky, crucible, STRIP, 2xblank]. Becker drops island+sol ring. I play smoky, resolves. Eric plays tundra and tinkers up... Pentavus. My old nemesis returns when I least expect it! Im shocked, but at least theres no enemy welder to contend w. Still, I have this math memorized, and unless becker has lands in hand and rips moxen, he will still be buried by soot and stripmine. confidence is high. I ramp smoky, resolve crucible, and strip tundra. Becker makes pentavite, untaps, sacks pentavite, bashes for 4, and then crucially, misses land drop and faces certain doom. sack mox, ramp smoky@2, draw crap, strip island. Becker loses board, Im left w crucible. I bazaar into chalice@0 and then another smoky. game over. Meanwhile in other top8 news, Aaron Mclean beat Justin w SS; Jacob Riehm beat Kevin Brewer; and Blaine's fish upset Jim's ichorid. Top 4 - Aaron Mclean Ritual combo. win 2-1 Game 1 Aaron mulls to 6. I win roll and start another day at work at Turn One Smokestack Incorporated. Im only playing 3 smokies today, yet I opened with them more often than chalice. Im not complaining. This time, though the competition closes down the plant via pure force of will. he grumbles at his draw for turn and plays swamp+petal. I drop tangle, resolves. Aaron plays fetchland. I cast uba mask. resolves. Aaron taps down for tangle, then first try, flips over tinker. I get welder, score. Aaron flips mystical tutor, and casts it for Recall. I draw another uba and cast. my welder now has haste, and during Aaron's draw step I have important decision: -Option 1: weld out uba in draw step, forcing him to cast recall in response, and lose whatever non-instants he draws. this will probably result in nothing of consequence, but tangle will be at zero next turn, and if he is holding, or flips, bounce, I will be wide open. -Option 2: assume the Recall wont accomplish much w his mana limited by tangle and only 3 cards in hand. so wait until endstep to weld out tangle for smoky. get a soot, and then trade mox for fresh tangle. this will hardlock, assuming he doesnt go broken off Recall right now. Option 1 is definitely safer, but Option 2 hardlocks quicker. I probably dont think it through carefully enough and gamble on option 2, letting Aaron cast recall in mainphase. He draws land+mox+time walk. oops. now he has 3 mana available. he casts cabal rit. warning. he grim tutors. shit. he casts lotus w 1 card left in hand. if hes been slowrolling yawgwill, I definitely lose now. but he cracks lotus for red and goes all in on the Wheel of Fortune, floating 1B. this is definitely scary but much more containable. hes already played land this turn, and will only get 1 sorcery speed spell off his draw 7, bc I still have option to weld out uba. he draws 4 rituals, 2 lands and FoW. all get stuck in uba limbo forever. relief. he cracks petal for blue and time walks. but now ubalock is for real, bc his hand is empty. he flips tendrils, I let him go to mainphase and drain life me for 2, while I proceed w the Option 2 plan for victory. Board I think Aaron Mclean is probably the kind of guy who keeps up with the times and plays Empty the Warrens. Yet since I have yet to have the card resolved against me, Im unconvinced. I again neglect to board in tabernacle. however, since Aaron was uproariously impressed with the performance of his Thrashing Wumpus against Justin's team of small men, just last match, I am sure to bring in my full complement of dupes. these along w Thought prison, and tormod, replace jens and all my smokestacks. Game 2 I keep a hand w [bring, welder, 2xworkshop, dup, waste, factory] not the most exciting, but I run it. Mclean says land-go. I draw sol ring and drop welder. then Aaron plays land#2 and cracks petal to bust out w Wheel of Fortune part two. I lose my workshops, but draw into [2xbring, bazaar, null rod, vault, tangle, thought prison]. Mclean passes turn w no further action. I play and activate bazaar, drawing crap, discarding excess mana. then drop vault, tap for 3, weld for sol ring, and play null rod + tangle. Mclean makes 3rd land drop and passes. I do something w bazaar I think and weld in Thought prison, his hand has lots of options, I think it was [tendrils, C-ritual, cruel bargain, hurkyls, mox] I have no choice but to take tendrils. EOT he hurkyls my board, then trades half his life for 4 cards and hits his combo. I untap facing down 18 goblin tokens, make a show of bazaaring for an out, and scoop. I bring in my 2 tabernacles and get rid of titan and 1 crucible. Game 3 I am ecstatic to draw [sol ring, mox, workshop, 2xThought Prison, 2xTangle]. I drop turn 1 T-prison (yes its now earned an abbreviation), and see questionable hand of [grim tutor, hurkyls, brainstorm, other blue spells, saphire, swamp]. I play it safe and take brainstorm, instead of gambling on him failing to rip blue mana. The riskier play would have paid off. Mclean drops his mana, and time walks. he drops mana crypt and passes the turn, having seen two draw steps and no more lands. I play tangle wire, hoping to tease out his hurkyls, knowing the odds of him going broken next turn hinge solely on ripping black lotus. It works and Mclean takes another 2 damage from T-prison. he does not get insanely lucky, and passes again. I recast T-prison and see he has since accumulated cruel bargain and necro. If he rips a ritual, things could get ugly either way. I want to encourage him if nothing else, to take more damage while T-prison is in play, so I take necro. 8 life for 4 cards is a worse deal than 8 life for 8 cards. Wow, he does rip the ritual and casts cruel bargain, then sits and ponders for awhile, while setting up storm count and mana pool w those infamous little colored dice. but alas, Mclean cant work within the life limits imposed by T-prison and passes. so I untap and finally drop T-prison#2, seeing chain of vapor, yawg will and some other black cards. Hes at 5 now w mana crypt in play. I take vapor, so that no matter what he plays he takes damage, and given his mostly colorless mana supply, theres no way he can get yawgwill off, in less than 3 colored spells. He loses the crypt roll, and now any spell he plays will kill him. scoop phase. Finals - Jacob Riehm - Split Jacob has knocked me out of tournaments for many months now, so its good to not have to face each other until the finals for once. The tournament was lots of fun, even though the venue was tiny, and the weather was abominable. Congrats to Eric Becker and the store owner for sucessful event. I never mulliganed this tournament (though I should have vs Brewer) and even though Im not entirely happy w this list, it performed admirably. After discussing the intricacies of how Tabernacle interacts w tangle/smoky vs fish in particular, Ive decided to switch over to slice-and-dice. plus its 100 times cheaper.