Suddenly, the weekend of the tournament is there. I have a basically untested deck of an archetype that is not supposed to be viable. My plane on Friday night is delayed by almost an hour. I arrive in Melbourne at midnight and grab a taxi to take me to my hostel. A minute after, my driver points to three gorgeous Melbourne chicks who he was supposed to take somewhere. I ask where, and he reveals that my hostel is on the way to where these girls want to go. So we share a taxi, and get stuck in the traffic on Chapel Street. I arrive at my hostel at one in the morning with the first tournament due to start in ten hours. I did not get the girls' numbers.* What a great way to start a weekend! However, the Saturday tournament is sanctioned, so it attracts just about twelve players, half of which arrive an hour late. Meanwhile, the Yu-Gi-Oh regionals are being held in the same room. Waiting for our tournament to start, we Vintage players watch the really small kids next to the huge bodybuilder-shaped guys, all playing a game we don't care about. I meet Luke Hope, aka "The Luke" on TMD, his lovely wife, and a couple more Melbourne Vintage players. Good times, and a couple of Masticores also find their way into my deck. The tournament finally gets rolling at twelve. Here's what I played. It's 61 cards, because the Masticores are quite mana hungry and I wanted Academy.** U/B Control -- Blue (17) 4 Force of Will 4 Mana Drain 4 Brainstorm 1 Ancestral Recall 1 Time Walk 1 Mystical Tutor 1 Tinker 1 Fact or Fiction Black (12) 4 Duress 2 Cranial Extraction 3 Skeletal Scrying 1 Demonic Tutor 1 Vampiric Tutor 1 Yawgmoth's Will -- Artifacts (12) 1 Darksteel Colossus 2 Masticore 2 Powder Keg 1 Sol Ring 1 Mox Sapphire 1 Mox Ruby 1 Mox Pearl 1 Mox Jet 1 Mox Emerald 1 Black Lotus -- Lands (20) 4 Wasteland 1 Strip Mine 1 Library of Alexandria 1 Tolarian Academy 1 Flooded Strand 4 Polluted Delta 3 Underground Sea 4 Island 1 Swamp -- Sideboard (15) 4 Chalice of the Void 2 Tormod's Crypt 2 Engineered Explosives 1 Platinum Angel 3 Hurkyl's Recall 2 Diabolic Edict 1 The Abyss The Sideboard has the Explosives functioning as enchantment and creature removal and features two Tormod's Crypt to be used both against Oath and Dragon, which I knew would be there. Notice the lack of Crucibles. The choice was between Crucible and Extraction, and with the combo-heavy field expected, Extraction wins out. Also, with the amount of basic lands the deck has, Crucible is not needed as a defensive card. Finally, players are more likely to be prepared against Crucible than against Extraction. It is a close decision, though. On to the tournament! I'll keep it quick'n'dirty. Rd 1: Andre Di Mattia, Keeper with 1 Meddling Mage, 1 Shadowmage Infiltrator and 2 Decree. Game one (play): I lose to Meddling Mage beatdown. I board in 2 Explosives, taking out Vampiric and Mystical Tutor. Game two (play): We go to the extra turns and draw the second game. 0-1 Rd 2: Mark Dann, W/G fatties. Game one (draw): A first turn Time Walk on my side leads to a second turn Colossus and a win. I board in an Abyss and a Platinum Angel, taking out 2 Extractions. I feel a bit sorry, because it is Mark's first tournament - Tinker just feels dirty sometimes. Game two (draw, mulligan twice): I win. 1-1 Rd 3: Luke Hope, Control Slaver. Game 1 (draw): I lose to the Slaver lock. I board in 3 Hurkyl's Recall, The Abyss (wrong) and 2 Explosives, taking out 2 Duress, 2 Extractions, the Vampiric and the Mystical. Game 2 (play): I win on the broad back of a Masticore that comes down before a Welder. Game 3 (draw): Luke has no permanents in play other than a Titan and three cards in hand. I just drew a Hurkyl's Recall and stupidly wait until he attacks to use it. Of course, the card he drew was the blue he needed for Force, and I have no counter. 1-2 Rd 4: Socrates, ScepterChant with Winter Orbs and Relic Barriers. Game 1 (play): This goes forever. His Relic Barriers keep me from playing a win condition. Powder Keg destroys Orb and Barrier, allowing me to Tinker, and I Will back the Keg to destroy his next Barrier. Game 2 (draw): He concedes when we go to time. 2-2 So I finish 4th and get 25 AU$ store credit, which is exactly the entry fee for Sunday's Mox tournament. After the tournament, Ande Di Mattia, Tim Thai and me head down to the coffee place opposite the games store. We talk a bit, and Tim (playing Psychatog) reveals his tech: Night of Soul's Betrayal. We discuss it for a while. Tim had wrecked U/W Fish with it in the tournament. Night works better than Engineered Plague because it gets every creature in Sligh and Fish, and both Dre and me add a Night to our decks for tomorrow. The rest of the afternoon goes by with trading, and then it's time for the Saturday night trivia contest! I won't bother you with details, but we have loads of fun. One bit that really sticks in all minds is the first creature ever printed with all five colors in its mana cost: 1996 World Champion, of course. All twelve participants share the same thought. Can we proxy that tomorrow? The stores' judges James and Tom allow it. Clever designs brainstormed that night include the Sneak Attack deck and Oath, but nobody has Sneak Attacks, so there will be no 1996 World Champion deck in the Sunday tournament. I wake up on Sunday an hour after my alarm clock rings. The store is just three minutes away, though, so there's plenty of time to shower and write out the decklist. I haven't seen any Null Rods yesterday, but there are bound to be some today, so I contemplate replacing one Masticore with a Morphling. In the end, I decide to just kill Null Rod players with Colossus, and Masticore will still be a 4/4 anyway. In place of one Cranial Extraction, I register the Night of Soul's Betrayal. One Extraction should be just fine, especially since the locals are convinced that a lot of random aggro will show up. I arrive at the store at ten, and half the players aren't there yet. Chatting along and helping James Ye building his Food Chain Goblins deck passes the time, and the tournament finally kicks off at eleven thirty. Apart from the delay, the tournament commences smoothly, with a mediocre attendance at 27 players. Six rounds of Swiss lay ahead, followed by a cut to T8. A Mox Pearl goes to the winner. Second place will receive a Foil DCI Vampiric Tutor, third a Foil DCI Intuition, fourth a Foil DCI Oath of Druids, and places five to eight will get a Revised Volcanic Island each. Rd 1: Andrew Grain, Oath. Game 1 (draw): I draw my opening seven, and I see a Night of Soul's Betrayal looking back at me. What a start! I manage a second turn Night that Andrew does not answer. A couple of turns later, he fails to counter my Powder Keg, which I start building up to kill one of his threats. I'm not sure how much Akroma and Spirit actually cost, so I check the game next to us, where another Oath is playing. A couple of turns later, the Keg sits comfortably at eight counters when Andrew finally decides to do something. He has two Oathes in play, but his Orchards are still shut off, so he decides to hardcast his Spirit of the Night. I respond with Mana Drain, he Counterspells, I Drain again, he Forces, I Force back. He shrugs, and suddenly I find myself with 13 colorless mana in my mana pool! I do a giant Will, hardcasting Darksteel Colossus and Masticore in the progress, but failing to find a Time Walk. With me being tapped out, Andrew oathes up an Akroma, which I promptly blow up with my overloaded Powder Keg when she attacks. He passes the turn, and I attack for ten with the Colossus, bringing him to four. Having triple Oath in play, Andrew Oathes up both Akroma and the Spirit next turn after they get shuffled back in with a Blessing trigger. He attacks for lethal damage (I am at twelve), but thanks to Night of Soul's Betrayal I have just enough mana to shoot his Spirit of the Night with the Masticore to kill him next turn. A giant game to start with, but the hardfought battle won leaves me in good spirits as I sideboard. Luke had earlier questioned Powder Keg over Explosives, but already it has proven itself. Out: 2 Powder Keg, 2 Masticore, 1 Vampiric, 1 Mystical, 1 Skeletal Scrying In: 2 Engineered Explosives, 2 Diabolic Edict, 2 Tormod's Crypt, 1 Platinum Angel Game 2 (draw): I get a second turn Night of Soul's Betrayal - again. This incident of pure luck sets me on the road to victory, which I ride down without halt to win a very anticlimatic second game. Andrew concedes. Rd 2: Sean Hindley, Food Chain Goblins. We get deck-checked and chat a while about the political situation in Germany. Sean is a really nice guy, and it was a pleasure to play him. Our decks get returned, everything is alright, and we start playing. Game 1 (play, mulligan): Being on the play is always an advantage, especially when you manage to make a second turn Masticore with two blue to spare. Against Food Chain, that is a win. Out: 1 Cranial Extraction, 2 Duress, 1 Skeletal Scrying In: 2 Engineered Explosives, 1 The Abyss, 1 Platinum Angel Game 2 (draw, mulligan twice): We head off the usual way, but when Sean makes a Ringleader, things could get ugly. They don't, because he just gets another Ringleader and two Wastelands, which I am happy to see going to the bottom of his library. The second Ringleader yields a single Warchief and another Wasteland, and soon after I Tinker for Platinum Angel, sealing the game. Rd 3: Llewellyn Stevens, Ankh Sligh. Game 1 (draw): Until now, I never knew how to pronounce that name. Now I do, and he gets me down to 14. With two Jackal Pups and a Mogg Fanatic in play, I decide things are a bit scary and plop down my Night of Soul's Betrayal. He starts to throw burnspells at my head me one by one, and I have only Colossus to Tinker out. The Big Guy swings once, and I am down to 1 life as I pass the turn. A hardcast Force of Will saves me from the Chain Lightning that would have killed me, and I swing for the win. Out: 1 Duress, 1 Skeletal Scrying, Extraction, Mystical, Vampiric In: 3 Chalice of the Void, The Abyss, Platinum Angel Game 2 (draw): First turn Tinker for Darksteel Colossus. Llewellyn shrugs and accepts fate. Rd 4: Jackie Ng, FCG. Game 1 (play, mulligan): There are four FCG in the tournament, and I meet two of them. I had not thought about FCG before the tournament at all, but I feel confident about it. My deck appearently loves me today when I face little red men! This time, though, the deck cannot stop the onslaught of Warchiefs and Piledrivers. Jackie does straight beatdown, not trying to combo off at all, and that obviously works. Out: 4 Duress, 1 Skeletal Scrying, Vampiric Tutor, Cranial Extraction In: 3 Chalice of the Void, 2 Engineered Explosives, The Abyss, Platinum Angel Game 2 (play): The sideboarded cards should really be able to help me out. Unfortunately, even though I can Force Jackies first turn Goblin Lackey, he brings out more Goblins that my Powder Keg can kill in one go. I take my only loss in the Swiss. Rd 5: Michael Simon, Suicide Black. Game 1 (play, Michael mulligans): Michael needs a win at this point to have a realistic shot at the T8. A win in this round would enable me to draw in for sure, so there is no question that we play. Michael gets a solid start with a Juzam Djinn and a Nantuko Shade, but they never get to touch me once as I Mystical up a Tinker and let Colossus finish the work. In & Out: My notes record no sideboarding, but I think I side in an Abyss and maybe some Explosives or Edicts. Game 2 (draw, Michael mulligans again): The hand I keep is extremely risky, as any discard on his first turn will wreck me. Undisrupted, this hand will give me a second turn Colossus. Disrupted, this hand will give me nothing. He goes Swamp, Ritual, Necropotence, go, paying four life to make up for his mulligan. On my turn, I go Fetchland, Mox Ruby, Mox Jet, playing Demonic Tutor to get me a Tinker. On Michaels' turn, he plays a land and another irrelevant card, and pays two life to refill, going to 14. Appearently, he has still not drawn a discard spell - lucky me, as my daring gamble (or is it stupidity?) goes unpunished. My second turn sees the Tinker for Colossus. Michael then fails to use Necro aggressively, preferring to take one hit from the Colossus and only drawing two cards. That does not find him an Edict, and I take this round. This win places me at 4-1. The standings go up, and I see myself in 4th place of the Swiss entering the final round. Andrew Grain with Oath, Jackie Ng with FCG and James Ye with FCG are above me. Having played Jackie and Andrew already, my opponent will be James. Rd 6: James, FCG. We ID into the T8 and go watch the deciding matches. I am happy to make T8 and that nobody has played a Null Rod against me yet. Final Swiss result: 4-1-1 Round 6 is most dramatic to watch. Matt Dunne surprises everybody - including himself - by piloting Cerebral Assassin, Team Hadley's Welder-Bazaar-Animate-Titan-deck, to a sixth round win against Sligh and making T8. Another surprise twist sees my round 5 opponent, Michael Simon, getting into the T8 on pure luck. Luke Hope and his opponent Giles cannot finish their third game in time, even though the winner of that match would have proceeded to the T8. With noone backing down and conceding (and why should they), Michael makes it in as 8th seed. Quarterfinals: Tim Thai, Psychatog. Game 1 (play): We both know what the other is playing, but not the exact contents of our decks - not until the second game, anyway. Playing draw-go for a while, Tim manages to force through a Tinker for his Foil English Colossus. I have my own Tinker in hand and topdeck Mystical Tutor. Taking one hit and going to two life, I Mystical in his endstep to get a Demonic which gets me the requisite off-color Mox to sacrifice. My Foil German Colossus trumps his in terms of pimpness according to the spectators, but a couple of turns later he reveals a Cunning Wish for Berserk to trample his 22/22 Colossus over my tiny 11/11 one. Out: I have no idea how I sideboarded here. As far as I can remember, I side out the two Mirage tutors, but my notes fail me here. In: I only remember siding in 2 Edicts, but there might have been more. Game 2 (play, Tim mulligans): It does not really matter anyway, because I go broken in this game, dropping almost my entire opening hand and playing Cranial Extraction on the first turn. I take his Force of Wills and note that he has only one Tog and one Colossus as win conditions. He answers with an Extraction of his own, taking my Colosuss and leaving me with only my Masticores to win. More hilariousness ensues, including a very broken Will that gets my Extraction back. This time, I take his Accumulated Knowledges and kill him eventually with a Masticore. Game 3 (draw, we both mulligan): This game is over early, mostly due to me making two crucial mistakes. First, I play my Ancestral into his Cunning Wish for Red Elemental Blast, which I know he has from a previous Duress. I even had it written down, so there is no excuse for me to make such a stupid mistake. Shortly after, Tim Intuitions for one Accumulated Knowledge, Mystical and Demonic Tutor, and I make the mistake of giving him the Mystical instead of the Accumulated Knowledge for 3 cards. He gets the obvious Tinker and grows a Colossus out of a Mox. I topdeck my own Colossus, but am three mana short of hardcasting it, so Tim takes the game and advances to the semis. In the semis, Tim loses to my first-round opponent Andrew Grain with Oath. Andrew proceeds to win the Mox from Andre Di Mattia with Keeper, who battled down Matt Dunne in the second semifinal. For those who want to know more, coverage of the event, including T8 decklists and T8 match coverage, can be found at www.mtgparadise.com in the Vintage Forum. I left Melbourne with a Revised Volcanic Island and the good feeling that my deck did what it was supposed to do. Even though it needs a lot more thorough testing for different matchups to make a comprehensive statement about the viability of this kind of deck, I am confident that control decks like the one portrayed above will continue to do well and win. Hanno Terbuyken * But then again, I didn't ask. Being in a steady relationship does that to a man. ** That makes 44,3 % of the deck mana. In testing, that screwed or flooded me less than 26 mana out of 60 cards (43,3 %) or 27/60 (45,0 %). Plus, I have been playing 61 card decks in the last years, and it never let me down. Call it superstition, if you like. The deck does work with an Island less, though, so for you 60-card-believers out there, take an Island out.