This Waterbury started off a little different than last Waterbury. Instead of the usual trek in the morning me, and the guys went on Friday night to teammate and good friend Steve's (GI's) house for testing and a good start in the morning. We get there about at about 10:00 PM and don't really make it to sleep until about 4:45 AM. I was hoping to sleep until about 10:15 but somebody wakes me up around 8:30. We get there around 9 and the buffet was too expensive for me so I tuff it out for a while. The list. 1 Triskelion 1 Platinum Angel 1 Mindslaver 1 Crucible of Worlds 4 Goblin Welder 4 Mana Drain 4 Force of Will 4 Brainstorm 4 Thirst for Knowledge 4 Accumulated Knowledge 3 Intuition 2 Deep Analysis 1 Time Walk 1 Ancestral Recall 1 Tinker 1 Mystical Tutor 1 Black Lotus 1 Sol Ring 1 Mana Crypt 5 Moxen 4 Flooded Strand 4 Island 4 Volcanic Island 1 Tolarian Academy 1 Darksteel Citadel 1 Stripmine SB 1 Lava Dart 1 Firestorm 2 Engineered Explosives 2 Arcane Laboratory 3 Rack and Ruin 3 Red Elemental Blast 3 Spawning Pit This list was what I planned to play because our expectations of Waterbury were nothing but control and combo. If you play alot in New England, then you meet alot of different and cool guys of whom you know what they are going to play before they show up and from our past experience there was always a great level of control and combo. Additionally, judging from the metagame, it looked like the only real control matches that you would face in the US meta today would be control slaver therefore, we designed this control slaver especially for the mirror match. Deep Analysis was the key in this match-up because it meant that you could still effectively use intuition against ak mirrors while most intuition slaver builds couldn't. And since there were no wishes, Trike was the best choice over pentavus for utility and removal because crucible does exactly what pentavus did already only better not to mention that putting DA in the MD freed up a lot of sb space. Our testing also indicated that the deck still maintained a great game against Workshop so we weren't worried if we ran into that anyway. Round 1- Madness Game 1- He gets a slow start and I have drain up before he drops his first mongrel and I have plenty of draw eot. I get the slaver lock pretty fast and we move on. Game 2- I get mana screwed and 2 rootwallas finish me off. Game 3- I drain his first rootwalla and force his null rod. One slaver activation is good enough because he has another mongrel in hand. Trike goes the rest of the distance here. 1-0 Round 2- URW Control with Meddling Mages and Scepters Game 1- He doesn't have any threats for me early and I outdraw him into a slaver lock. Game 2- He tries to come out the door with 2 mages but I manage force his first and drain the second. I recall into another counter and stop his scepters. An intuition for slaver and crucible combined with an active welder ends this game. 2-0 Round 3- 5/3 Game 1- My starting hand is 4 forces, a drain and 2 moxs (U and W). I say to myself, that's the first time that has ever happened. He goes for the 3sphere but I force. He goes for a CoW and I force. He gets out a juggernaut and starts the beats. I mystical into a tinker and platinum angel goes the distance. Game 2- He resolves an early 3sphere and jug but rack and ruin comes up. Instead of playing a slaver, I decide to play the trike and angel and beat right in. He doesn't topdeck an answer. 3-0 Round 4- 5/3 Game 1- I get a great hand with drain, lotus, 2 moxs, mystical, brainstorm, flooded strand. I drop the accel and pass. He plays a welder which I let resolve and then a 3sphere which I drain. I use the extra U for a brainstorm then fetch and mystical up tinker. I tinker for the trike and take out his welder then his jug the following turn. I resolve alot of draw and get the slaver lock soon after. Game 2- This game he doesn't see alot of threats and I'm holding multiple racks. I nuke his only welder with a firestorm and soon get a slaver lock again. 4-0 Round 5- Outlaw with Control Slaver Game 1- I find out early from his manabase that this fella is playing Rich Shay's style of control slaver. I resolve an early crucible and welder then draw into a strip mine to lock him down. Game 2- He resolves an early pentavus and beats me to death. Game 3- I outdraw him early but can't draw into more hard counters only REBs. I feel he'll topdeck yawg will soon and scramble to find a hard counter while he looks for the will. He gets out a pentavus while I resolve a platz. I start beating him while he beats with tokens. We're almost out of time and I scramble to find an answer to his chump blockers. I attempt to use my welders to weld out his pentavus but there aren't enough artifacts in his yard to get the job done before time is called and he's at one with no blockers left. Rough beats. 4-0-1 Round 6- TPS Game 1- He goes very crazy early on but to avail as he cannot draw into a tendrils while I get the counters up and he concedes. Game 2- I have to mulligan and he duresses my only counter. He proceeds to play necro and win. Game 3- I mulligan to five here from no land and he just duresses then vamps for a bargain and wins. 4-1-1 Round 7- Stax Game 1- I get alot of accel and and let his late trinisphere resolve because it just doesn't matter. The slaver lock comes soon after. Game 2- He plays the first turn 3sphere and I can't topdeck the rack when I need to. I get a few turns and when I finally do, I wastes my volcanic and I can't topdeck another. He resolves multiple stacks and I concede for time. Game 3- I get out a crucible and he resolves a 3sphere. He can't seem to find a stack though while I'm building a manabase. He finally does but it's really too late. When he tries to play another, I drain it and then use the drain mana to hardcast and activate slaver. On his (my) turn, I make him sac his only stack and welder and then proceed to resolve another welder and a trike on my following turn for the win. 5-1-1 Round 8- Friend Matt Snow with TPS Game 1- He duresses away my counters and resolves a bargain. He draws down to 1 and still can't make the kill in the same turn. He says he'll concede because his vault will kill him but I remind him that he can pay so he doesn't have to die. Others tell me that I shouldn't have said anything and won the game but I am not about to win that way against a friend. He manages to win with the will in his hand and brainsfreezes me for the win. Game 2- I counter his early stuff then tinker for platinum angel and beat for the win. Game 3- I get out alot of acceleration and resolve arcane lab. We're called to time and I brainstorm into a slaver on the 2nd of the final turns. My final plan to win his to REB my lab on his turn then hardcast and activate slaver and try to make him go off on himself for the win. At the end of his turn though he conceded to me saying he can't win and shows me a hand of nothing. I tell him what my plan was and we look at his top card because the slaver would have activated and he would have topdecked time spiral on his slaver turn, so neither of us feel bad. 6-1-1 Top 16 GAT Game 1- I congratulate this guy for making this far with GAT since I felt that GAT couldn't have a chance in this metagame mainly because of the combination of Oath and Workshop which GAT has serious issues with. I get a great starting hand of welder, intuition, lotus, crypt, volcanic, thirst, ak. I play the welder then pop the lotus for intuition holding back the crypt. With intution, I get CoW, strip, and trike. He gives me the crucible and I play it on my next turn. Crucible/strip along with trike in the yard ends this game easily. Game 2- I draw recall, citadel, 2 forces, tinker, 2 moxes, and decide to keep it because I have 3 turns to draw a blue source. He resolves an early dryad and starts the beats. I let it resolve because I have tinker for platz. He beats me down to 12 ands tries to berserk for the win but force and doesn't have the counter do I go to 3 instead. I finally topdeck the island and play tinker for the platz. He plays an energy flux and topdeck another land for drain and use the 2 moxs to pay for the angel. He plays another flux and I drain. Platz ends up going the distance as he can't draw an answer. Top 8 Outlaw with Control Slaver again Game 1- I resolve intuition and draw alot of cards and let him counter my thirsts so my aks can resolve. A slaver lock and trike finish it up I believe. Game 2- I resolve an early recall and strip one of his islands. He can't find more mana and I proceed to capitalize and win with slaver and platz. Top 4 Saucemaster with Meandeck 3 land Tendrils Game 1- I force his recall and he goes nuts anyway but spoils himself to death looking for a ritual. Game 2- I resolve a first turn arcane lab and he concedes. Finals- Good Friend Jeff with Intuition Slaver Game 1- My hand explodes with thirst, lotus, crypt, intution, walk. I still don't find a single counter though and play a welder but he forces. I find another welder but he darts it. I start to take damage from crypt and he resolves his own welder. I scramble to find another welder and outdraw him down to five cards in my library because the crypt put me down to 3. I topdeck another land holding about 5 counters and no more draw. I look at my remaining library and both welders are last 2 cards. That sucked. Game 2- I mulligan to 5 and still don't have a land. I keep a hand of force, DA, emerald, thirst, and intuition. I topdeck an island and but not another land for another 5 turns. He gets a slaver activation on me and nukes my hand then beats me to death with a pentavus and welder. It was the suck. Final thoughts. I still feel I could have won if my deck didn't crap out on me but it gives me some comfort knowing that my friend won the lotus and one way or another it came to jersey. On a more general scale, after Waterbury I have many thoughts about the metagame and Intuition Slaver. I talked with many different T1 personalities about what's coming for 2005 and what's to be expected. I have to say that if dark ritual and trinisphere are restricted then intuition had better go as well. Simply put, Intuition Slaver is perhaps the most powerful and broken control combo deck I have ever seen and played. That along with a lot of testing within the actual metagame leads me to the conclusion that Intuition Slaver is very over-powered. Therefore, I concede that if ritual and 3sphere have to go, then intuition does also. Its simply too ridiculous in this deck. On a brighter note, the tourney was alot of fun and I met alot more great people. I hope anyone who didn't make this time will try to next time because it was great and I guarantee that you will have a blast. - John