Running so late. Rush home and grab my deck, which had not been touched since the L.A. trip. Oh crap, Mirrodin is legal now. Hmm... where did I put those CotVs? Don't even think about main deck changes, I'm late. Hmm... okay. Pull these out of the sideboard and throw in the CotVs. No testing, no reading the TMD prior, just do it... This week's deck: WelderMUD. Again. WelderMUD //Artifact 2 Karn, Silver Golem 4 Metalworker 1 Triskelion 1 Black Lotus 4 Grafted Skullcap 1 Mana Crypt 1 Mana Vault 1 Memory Jar 1 Mox Emerald 1 Mox Jet 1 Mox Pearl 1 Mox Ruby 1 Mox Sapphire 2 Null Brooch 3 Powder Keg 4 Smokestack 4 Sphere of Resistance 1 Sol Ring 4 Tangle Wire 1 Winter Orb //Red 4 Goblin Welder 1 Viashino Heretic //Land 4 Mishra's Workshop 6 Mountain 1 Strip Mine 1 Tolarian Academy 4 Wasteland SB: 3 Chalice of the Void SB: 2 Ensnaring Bridge SB: 2 Serrated Arrows SB: 2 Tormod's Crypt SB: 3 Blood Moon SB: 3 Rack and Ruin Brief match summary: Round 1: Dan (Sui Black) Every time Dan and I play, seems like he gets godly draws while I draw flaming piles. Hopefully that will end tonight... Game 1: My !@#$ing deck HATES me! Opening hand of Metalworker, Mox, Mountain, and Welder with three high casting cost artifacts to round out. "Draw into a third mana source or get Hymned, then Welder the good stuff in..." is what I'm thinking, so I keep. Land, Mox, Welder, go. Ugh. Turns out I do not draw another mana source for the game nor does Dan help me by Hymn. Instead he elects to cast Negator and Shade. Beatings... In: 2 Chalice of the Void, 2 Ensnaring Bridge Out: 2 Null Brooch, 1 Smokestack, 1 Winter Orb Game 2: Draw seven. Only mana source is Black Lotus with no Metalworker. Too risky, I send it back and mull. Draw six. No mana source hand. Ugh. Blood pressure rising, headache coming on. Man, could I use one of UnstableCornBreads' Midols right now... Anywho, keep the five card hand; whatever it was. Dan's opening turn features Swamp, Ritual, Duress, Null Rod, go. GG. Anyone seen 'CornBread? Headache's getting worse... 0-1-0, 0-2-0 Round 2: Cherie Ann (mono-B) In fairness, her deck was not complete. Playing for fun with the bonus if she wins... Yeah, but if I lose she wrecks my rating. Game 1: General WelderMUD brokenness. Especially painful since I never drew into Karn or Trike. Yes, it was the Metalworker going... all... the... way. In: No change. Out: No change. Game 2: General WelderMUD brokenness. I felt kinda bad. Her first experience playing wMUD and her highlight from both games was casting a Duress before being locked. She was a good sport, even though she muttered, "I hate that deck" several hundred times during the match. 1-1-0, 2-2-0 Round 3: Ron (Gay Fish) Game 1: I ask myself, "Feel lucky, punk?" Not knowing what Ron was playing, I keep a hand with Lotus as my only mana source. Lotus, Metalworker... resolves! General WelderMUD brokenness. In: 2 Chalice of the Void Out: 1 Smokestack, 1 Tangle Wire Game 2: General WelderMUD brokenness. [flashback] General WelderMUD brokenness. Hmm... not very descriptive and I seem to use it a lot in my tourney reports. However, if you play or have played against DuckTape, MUD, wMUD, or Stax, you probably know what I am implying. For those who do not know, I am preventing the opponent from playing any spells, including Moxen when really broken, and just play land, go. After that, it gets worse for the opponent... Good times! [/flashback] 2-1-0, 4-2-0 Round 4: Max, TMD spevack (Keeper) Max: If you read this thread, could you please fill in the blanks and give a commentary of our match. Game 1: Epic battle! Very, very long game as Max is successful in keeping Metalworker and Welder off the table. However, I have an active Viashino Heretic keeping his Isochron Scepter combo off the table. Mid to late game, Max has an active Mox Monkey eating anything casting three or less. Attempting to drop threat after threat, one finally resolves and lives to become active, Welder. Weld in Metalworker. Weld in Memory Jar when Metalworker becomes active... In: 2 Blood Moon, 1 Chalice of the Void Out: 2 Smokestack, 1 Winter Orb Wanted to keep the Winter Orb in to take better advantage of Workshop. I also wanted all three CotV to try and hose Isochron Scepter. Without playtesting I was unsure how to side... Game 2: Max opens with Tundra, Mox, Mox, go. Draw. Hmm, unspectacular. Trying to bait counters, I play Mountain, Mox, Welder... resolves. End of turn, Max Cunning Wishes for Shattering Pulse. Hmm. He plays land, Isochron Scepter imprinting Shattering Pulse. Hmm. I need to get one of his Moxen in the grave to do Welder tricks. However, time is called and we are now on five turns. Although it is not over for me, Max is in a much better position... 3-1-0, 5-2-1 Clearly, the new Keeper build is going to be strong and my sideboard will have to be better developed. Thinking of including Mox Monkeys in the side to combat CotV while giving me a chance against IS and Null Rod. Meanwhile, I would like to run CotV in my main. Have some ideas on how to do that, just need to find the time to actually test... Congrats to SauceMaster on the victory, 4-0!