Hello, I was looking forward to going to Clichy 3 (Paris). I managed good results with Welder Mud, but I wanted to play Vengeur Masqué anyway. Since the U/G version is not viable with all the combo decks around, I had to squeeze black in. Still, I wasn't convinced I could beat My Klong's deck until Womprax showed me the light (of the dark side): Chains of Mephistopheles. I was bought. I went there with Frederik Goussey again, he brought suicide. I hadn't taken any maps with me but I had some notes. We managed to find the street thanks to an old lady who gave us a map, but it stopped at #4 while the venue was #22-26. Problem was I didn't have any phone number, there weren't on the net either (I had called my girlfriend to check). And we were starting to be late. After 10 minutes, I finally realized we weren't in the right suburb or Paris :/ Saint-Ouen is just next to Clichy and there is a Henri Barbusse street there as well... So, we rushed to Clichy, I got lucky and found the good Henri Barbusse street and fortunately, they were late so we could still register in time. Vengeur Masqué 4 Birds of Paradise 1 Gigapede 2 Quirion Ranger 4 Survival of the Fittest 1 Wall of Roots 1 Squee, Goblin Nabob 1 Demonic Tutor 3 Duress 1 Phage the Untouchable 1 Withered Wretch 1 Ancestral Recall 3 Brainstorm 4 Force of Will 1 Time Walk 1 Tradewind Rider 1 Voidmage Apprentice 3 Volrath's Shapeshifter 1 Black Lotus 4 Illusionary Mask 1 Mox Emerald 1 Mox Jet 1 Mox Sapphire 4 Phyrexian Dreadnought 4 Bayou 2 Forest 4 Tropical Island 2 Windswept Heath 3 Wooded Foothills Sideboard: 1 Genesis 1 Nantuko Vigilante 1 Ravenous Baloth 1 Uktabi Orangutan 1 Bane of the Living 4 Chains of Mephistopheles 1 Plaguebearer 1 Withered Wretch 1 Gilded Drake 1 Magus of the Unseen 1 Seasinger 1 Bottle Gnomes 55 players, 6 rounds swiss followed by top 8 single elimination. So, 4-1-1 (13 points) is likely to make it. I was expecting a lot of aggro, some good combo and few control. Round 1: Christophe Richard - Dragon.dec I see some dragons while he is shuffling. Good, I love random dragons. Then I look more closely and realize it's not a random dragon, it's Dragon.dec. Not that good, actually. Game 1 I duress him picking Buried Alive, counter his Vampiric. He then brainstorms, but sees the 4th card. I call a judge who says it's drawing an extra cards which leads to a game loss. Wow, it's REL 3. Harsh. We move onto game 2. I have a strong start with turn 1 Duress, Lotus, Survival and dump my only creature in hand for a Withered Wretch. I don't think I can afford to spend the time to get Squee. Second turn Wretch. I counter his Smother, but he then Edicts it. When I finally draw another creature, I get Squee, dump it for my second Wretch which gets a concession from Christophe. 2-0, 3 points. Round 2: Kevin Desprez - Welder Mud Kevin borrowed Toad's deck, he isn't familiar with Type I but is good enough to pick it up after some goldfishing and being briefed by Toad on what is played. Game 1 is a quick one when he drops a first turn Metalworker and drops his whole hand on turn 2. There is not much I can do apart from getting a warning for forgetting to sac a permanent to Smokestack. I don't get a great hand in the second game, but I get 3 Moxen, which is nice to fight Tangle Wire locks. He is running out of gas while I start drawing 2 cards a turn thanks to Survival. When he sees nothing coming, he concedes. Still 10 minutes to go. Our last game is the most tense. He starts with Worshop Sphere. I play land, Mox Jet. He plays a Mountain and passes. I play another land and drop Survival. He then drops Skullcap hoping to get some gas, I lay a Mask, get out Magus of the Unseen to get rid of his smokestack and Wretch to prevent him to recur artifacts with his Welder. A timely Sex Monkey lets me take the upper hand, and a Dreadnought delivers the final blow the the 5th extra turn. That was a close one. Nice to see that Kevin didn't try to stall. This was the best match from the swiss rounds. 2-1, 6 points. Round 3: Clément Lemaitre - Rector Trix One can wonder why run Rector Trix when you could play Tendrils? Not being fully powered explains it for Clément. I get a turn 1 Mask, turn 2 Ancestral. Clément cast Vampiric tutor, casts Duress, then Balance my creatures away. I top deck Withered Wretch he blocks it with a Rector. He didn't know I could remove it from the game to prevent him to fetch an enchantment. A Dreadnought finishes the job. Clément starts game 2 with a Therapy on Mask, which hits, followed by a second turn Rector to get Form of the Dragon. I can't get Nantuko Vigilante out in time since I need 5 mana to get rid of the pesky enchantment. Game 3 looks similar with a Survival on my side and Form of the Dragon across the table. I topdeck a Demonic Tutor, get Lotus which gives me the needed mana boost to play Vigilante face down and unmorph it in one turn. I then Duress his Illusions of Grandeur, but he topdecks again and cast Yawgmoth's Will, gains suddenly 20 life but fails to get Donate and dies to his own Illusions. 2-1, 9 points. Round 4: Pierrick Mode - Rector Trix Pierrick is running the same deck as Clément, so no surprises here. Not my best performance though. I get another strong start with Duress on his Ancestral, leaving him with Brainstorm and Therapy, followed by Lotus, Survival and Birds. Turn 2 Mask and on turn 3 I topdeck the creature I needed to get the engine going. He dies to his own Illusions. Pierrick nabs my Survival with a Duress, I topdeck a Wretch. He searches through his library with multiple Brainstorms and DT, then casts Balance at 6 life, then cast Therapy, missing Mask. Next turn I draw... Mask obviously :) Since are looking good until he plays a Rector and gets his combo out. I curse myself for not getting my second Wretch with my Demonic Tutor to seal the match. Game 3 Pierrick has to mulligan to 6 and keeps a one land hand with bites him. He concedes when I play as Shapeshifter with Dreadnought in the graveyard. Another player who was watching remarks that I should have sacrificed 12 power and couldn't have. Lucky me. Actually, after checking with the head judge, Toad, it turns out I don't have to sacrifice anything since the Shapeshifter becomes Dreadnought as it comes into play and the sacrifice occurs just before. 2-1, 12 points. Round 5: Alexandre Ly - GroAtog At this point we could draw, but we can lose and draw next round, so I decline the draw he offers me. Game 1 is dumb. I have to mulligan (Squee, Brainstorm and 5 mana) and keep a slow hand (2 lands, 2 Shapeshifters, Tradewind and Brainstorm). He duresses the Brainstorm before I can do anything and he counters all the spells I cast during the whole game: 2 Mask. He kills me with a Psychatog without Berserk. Game 2 starts better for me with turn 1 Lotus Tutor for Survival that hits. Turn 2 Chains of Mephistopheles. Alexandre drops Libray but doesn't seem to know he can still use it during my draw phase. He drops a Dryad and Tutors for Naturalize to get rid of Chains. I play a Tradewind, he plops Deed, pops it for 5. Too bad I have sided out Phage since I had a Shifter in play. I bounce the Tradewind back to my hand and grab Seasinger with Survival. I drop the Seasinger, take constrol of one of the 2 Dryads he plays. He concedes a few turns later, when I have an active Tradewind. We don't have time to finish game 3, which was still undecided. 1-1-1, 13 points. Round 6: Laurent Cella - G/R beats I get the best start I can against aggro: turn 1 Survival, turn 2 Tutor for Mask that hits turn 3. He dies 3 turns later without realizing I am playing blue. I have Ancestral and Brainstorm in my opening hand of the second game, but it's not enough to get things going. He finishes me with Cursed Scroll. I get out a turn 3 Dreadnought thanks to Mask. Force of Will on his Naturalize seals it. 2-1, 16 points. Fred is 4-1-0, he needs to win his latest round to make top 8 as he can't draw in seeing his bad resistance (his loss came round 1). I end the swiss round as first seed at 5-0-1. All 4-1-1 but one (Thrond with mono-blue) make it. Top 8 consists of: 1 Me with Vengeur Masqué 2 Jean-Luc Metz with Keeper 3 Pierrick Mode with Rector Trix 4 Clement Lemaitre with Rector Trix 5 Pierre Yvonnet with my klong's deck 6 Laurent Cella with G/R 7 Alexandre Ly with GroAtog 8 Raphael Puleo with U/r Trix Quarter finals: Raphael Puleo - U/r Trix I get 5 minutes to review his decklist and spot a lone Morphling in case he can't get his combo going (3 Illusions of Grandeur and 3 Donate). He has Accumulated Knowledge, Intuition and 4 Merchant Scroll but only 8 counters (Drains and Force of Will). His 3 Fire/Ice could be annoying if played timely. He only has one Capsize to get rid of permanents which is good news: if I manage an early Survival or Mask, it will be very difficult for him to recover. His sideboard has 4 Annul and 2 Pyroclasm. Game 1, he mulligans. I drop a first turn Survival but he has Force of Will. He plays Volcanic Island and passes the turn. I topdeck another Survival which hits. He forgets to play a land. Turn 3 Shapeshifter and turn 4 kill with Phage. He sideboards 4 Annul. I get a turn 1 Duress and see the following hand: 2 Island, Sapphire Medallion, Donate, Annul and Merchant Scroll which I take. I play a turn 2 Survival, he annuls and I force. He can't do much and I kill him quickly again. Semi finals: Jean-Luc Metz - Keeper Jean-Luc goes for an early Future Sight, I ancestral in response, it resolve, and then I force the Future Sight. Next turn I play Mask and 2 Dreadnoughts. He plows one, but the second one hits him twice. I debate about whether I should sideboard Chains of Mephistopheles and finally decide against as he only has 6 draw spells + 1 sideboard. This might be a mistake, I am not sure. I start the second game with Duress and see Mystical and Vampiric Tutor, Scrying Glass and Cunning Wish. I pick the Wish. He casts Vampiric Tutor (on Balance). Next turn, he tutors for Ancestral, and cast a wicked Balance with one card in hand to my five ones. He has to get rid of a land down to 2 and my creatures go away. I keep Survival, which I play next turn. He ancestrals, then strips my 2 lands while I don't draw any. I am stuck with a lone Survival as permanent while he casts some more card manipulation spells then resolves a Future Sight. I can't come back and concede. Game 3, I play a turn 1 Birds of Paradise, turn 2, Quirion Ranger, Lotus, Mask, he forces, I force back but he has another one, so I only have a Dreadnought in hand. I then play Withered Wretch and start using it on his counters (not utility instant as I am afraid of Cunning Wish). He fires both the Birds and Ranger and strips a land, which means I am again low on mana with one land. He plows the Wretch while at 11 life, I Force since I have nothing else in hand, he drains. Next turn Fact or Fiction, he capitalises on card advantage and quality as keeper should. A few turns later, I get killed by an army of Goblin Soldiers. 3rd/4th place: Laurent Cella - G/R beats Game 1 I have a hand with no Mask nor Survival, so I Mulligan into a 1 land and a Mox hand and drop a turn 1 Survival. But he has one of his 4 strips and delays me long enough so that I can't stabilise. Game 2 I play Survival, get Baloth out, Genesis in my graveyard so Naturalize on the Survival doesn't matter, get back a Dreadnought and kill with Vengeur Masqué :) Game 3 is a long one, he starts by blasting me rather than my mana creatures, so I low on life and have to get out both Baloth and Bottle Gnomes to survive. I finally pull it after summoning a Sex Monkey on his Cursed Scroll. Kevin, my round 2 opponent, points out that Laurent could have won when he had 2 Incinerate and Mogg Fanatic with me at 1 life spells since I wouldn't be able to gain life 3 times in response to his burn. 2-1, 3rd place. I am happy with my 7-1-1 record, the deck still loves me. It seems still competitive, but is prone to land destruction since it needs a lot of coloured mana (2 basic lands). I got colour screwed only once (on black). Phage didn't make any difference but I will test it some more. Many thanks to Serge for organising the tournament and to the judging staff (Matthieu and Julien). I hope to be able to come next time again.