Once again, this weeks turnout for participants was 'low' compared to the numbers of participants during the summer months. Even with small numbers, strong competition was present including FishHead, Saucemaster, Webster, and Zhalfirin. This weeks deck: WelderMUD. WelderMUD (99.9% Team Mean Deck) //Artifact 2 Karn, Silver Golem 4 Metalworker 1 Triskelion 1 Black Lotus 4 Grafted Skullcap 1 Mana Crypt 1 Mana Vault 1 Memory Jar 1 Mox Emerald 1 Mox Jet 1 Mox Pearl 1 Mox Ruby 1 Mox Sapphire 3 Powder Keg 4 Smokestack 4 Sphere of Resistance 1 Sol Ring 4 Tangle Wire 1 Time Vault 2 Winter Orb //Red 4 Goblin Welder //Land 4 Mishra's Workshop 6 Mountain 1 Petrified Field 1 Strip Mine 1 Tolarian Academy 4 Wasteland SB: 2 Bottle Gnomes SB: 2 Jester's Cap SB: 2 Null Brooch SB: 1 Serrated Arrows SB: 1 Tormod's Crypt SB: 3 Rack and Ruin SB: 4 Red Elemental Blast Brief match summary: Round 1: Justin, TMD Saucemaster (Burning Desire) Great. Saucemaster is a very skilled player. Another 'problem' playing against Saucemaster, you can not categorize him as 'the Hulk player,' 'the Keeper player,' or 'the WelderMUD player.' You just do not know what you will be facing. Hmm, however, he is one of the Team Mean Deck. Perhaps, we have a mirror? I will have to play a near flawless game. With this in mind, we roll for draw/play... I win, electing to play first. Game 1: Draw seven. Good hand! Hmm... I'll drop a Mishra's Workshop and tap to play either Metalworker or Sphere of Resistance? If I play Metalworker and resolves, I can lock him down completely next turn. If I play Sphere of Resistance and resolves, I would have to play slower in developing board position. I go for the Metalworker in an attempt to lock him out early, it resolves. Saucemaster draws and plays City of Brass. Oh SHIT! Rule out Hulk and WelderMUD. He would not play Keeper considering our current meta. Oh god, no please... not Burning Desire. All this ran through my mind as Sauce taps city, Dark Ritual, Duress taking sphere. He plays out the floating mana and passes. Unless I top deck another sphere, there goes the game! Draw, nope. Well, so much for "I will have to play a near flawless game." I lose on turn one mistake... I am able to play my entire hand including skullcap, stack, and wire (whoohoo! tapping his city! grr...). His second turn lasts several minutes highlighted by casting several draw seven spells and effects, a bunch of floating mana, a Burning Wish, and me kicking myself in the ass. In: 2 Null Brooch, 1 Tormod's Crypt Out: 1 Triskelion, 2 Winter Orb Game 2: Draw seven. Sphere = Saucemaster scoops. Game 3: Saucemaster elects to play first. Draw seven. Two spheres in hand with no mana sources at all. Mull... Draw six. Sphere in hand with no mana source again. WTF! Mull... Draw five. Mana sources but guess what, no sphere. Feeling like I need a hug, I keep and pray. Saucemaster goes first, good game. UnstableCornBread comments: When unsure/not 100% sure about the opponent, play the sphere. WelderMUD is built for that, most likely the opponent's deck is not. Sphere can win games. 0-1, 1-2 Round 2: John (Mono-U Control) I have never seen John play at C&J's before and I am already feeling depressed from the first round which I could have possibly won. If I lose this round, I'm going home and kicking the dog. Game 1: I win dice role and elect to go first. Draw seven, good hand. Remebering my short comings from round one, I open with Mishra's Workshop, casting sphere. It resolves and I use the floating mana to cast Mox Jet. John's first turn is draw, island, go. My second turn, my second workshop is played. Tapping workshop and mox to play Metalworker, resolves. His second turn, draw, island, go. Hmm. My turn, I drop my whole hand including Karn via worker and two workshops. Hmm, good game? In: 2 Red Elemental Blast Out: 1 Powder Keg, 1 Time Vault Game 2: John opens with island, go. I open with workshop, worker; however, worker is countered by his Force Spike. Hmm. I continue to play Mox Ruby, welder which resolves. His next turn is draw, go. He kept a one hand land playing mono-U with no draw/search effects!?! In fact, his next three turns are draw, go. Good game? 1-1, 3-2 Round 3: Clinton (Suicide/Void) Game 1: Draw seven. I open with workshop, worker. Clinton opens with Wasteland taking out the workshop. He then notes, "That's probably game already though." Correct. Second turn, play Mountain, tap worker to reveal Black Lotus, Grafted Skullcap, Smokestack, Sphere of Resistance. Tap mountain to play welder and then drop all artifacts. Feeling locked, he scoops. In: 2 Bottle Gnomes Out: 1 Mana Crypt, 1 Time Vault Game 2: Clinton puts the early pressure which featured hymn, sinkhole, and a Flesh Reaver. However, he never managed to cast Nether Void. During the beatings, I stablize getting gnomes and Karn in play along with my lock. My lock becomes animated and angry, ends up swinging two turns to take him out after grinding most of his permanents away. 2-1, 5-2 Round 4: Luis (Hulk) Getting late, this round is fuzzy and I am laden with play mistakes that, fortunately, do not cost me the match. Game 1: Luis win die roll and elects to go first. Plays Tropical Island, go. I open with workshop, Metalworker, in which he responds with Ancestral Recall. Metalworker still resolves. His second turn, draw... brainstorm. No land! Between recall, draw phase, and brainstorm he sees seven cards with no land nor Force of Will. Luis is forced to discard down to seven at end of turn. My second turn, draw, tap worker, drop whole hand, he scoops... In: 2 Null Brooch, 2 Red Elemental Blast Out: 1 Triskelion, 1 Mana Crypt, 1 Time Vault, 1 Winter Orb Game 2: Luis opens with Library of Alexandria. No problem as I look at my opening hand with Wasteland. Draw, play Wasteland and take out the library. We both play land go for our second turn. My third turn with mountain in play and REB in hand, I play workshop. I played the mountain first since I feared his lone Strip Mine possibility. Tapping workshop, I attempt to play worker. He tries to force and I respond with REB. He casts Accumulated Knowledge but does not draw an answer, Metalworker resolves. Luis is now searching for an answer. He has three lands, Mox Ruby and Black Lotus in play. My turn again, tapping worker revealing and dropping wire, stack, and Karn. Did I mention I had an untapped mountain still? Luis is staring at me with the look, "Well..." I pass the turn! WTF? He looked surprised too! That mistake could have cost me the game since he gets Pernicious Deed into play next turn with help from the lotus and land drop. However, Karn offs his Mox Ruby after realizing the mistake. My next turn, Karn and his artifact friends swing heavily. Because of Tangle Wire, Luis would have to use deed during the upkeep but only has four mana. Karn swings solo for the win... Whew. I'm a n00bx10. 3-1, 7-2 Final Standings Top 8: (Tiebreakers determined 2-4) 1. Webster (Congrats!) 2. KiL0 3. Zhalfirin 4. FishHead 5. Luis 6. Clinton 7. Robin 8. Dan If I played the first turn Sphere of Resistance in game one of round one, I most likely would have won the match. Possibly putting myself in a position to play for first. However if I make the same gross play mistakes in round 4, Webster would absolutely crush me. About the main deck, what changes could be made to include a Null Brooch? Uncounterable counter maindeck with negligible draw back since WelderMUD drops their hand so quickly. About the sideboard options, REB sucks when skullcap is in play. Would Blood Moon be a better option?