Thirty-five (35!) people showed up at C&J's this week, and this while we were missing Fishhead, Zhalfirin and spevack. I did decently but not great--finishing 5th place with a 3-1-1 record with Hulk (splashing Red). The tournament was taken by Rector Trix, with second place being the other Hulk deck piloted by Brent (UnstableCornBread). My brief report follows: Round One: Sligh. Smash smash. At one point he had two guys. I Wished for Fire/Ice. That was fun. That's about all I have to say about this match. Round Two: Raziel with Ducktape. Game One: We seesaw back and forth for a while, and he's unable to get a huge advantage, though he's putting pressure on me. I Duress a couple key artifacts early, so he doesn't have as much gas as he might. We end up with the following board: Raziel: tons of mana artifacts, two fading Tangle Wires (I believe at 1 and 2 counters, respectively), lots of land, no cards in hand. Me: One card in hand (something inconsequential), five lands, lethal Tog that was tapped down last turn (I had 4 lands + Tog, he had 5 total Tangle counters). He draws his one and only chance to do anything to save this game. Wheel of Fortune. Ack!!! He draws into a Twister from Wheel (Tog is still lethal). I cannot draw a FoW in the Twister either. He goes to town, ends his massive turn with a couple Smokestacks, a Welder, newly refreshed Tangle Wires, etc. ONE TURN AWAY! Game Two: I nominate Raziel for the title of Incarnation of All That Is Good and Holy About C&J's. You'll see why in a second. My board against Ducktape/$T4KS/MUD/etc. is pretty strong. In particular, Artifact Mutation begins to severely beat Spheres and Smokestacks about the head and shoulders. However, the first game went so long that we were on five turns very quickly. I have a plan that I formulate on the first of the five extra turns that involves me winning on turn five. Everything is falling into place. I Mystical for YawgWill at his EOT on turn two. I take my massive YawgWill turn on turn three. However, at a key moment, I forget (though I had this whole turn already played out in my head) that I have to sack my Lotus for BLACK after I replay it, and sack it for Blue, then announce Merchant Scroll. I go searching for my Fire/Ice (to kill his Welder) and suddenly realize what I've done. I look at Tom sheepishly and tell him that while I will still be playing the Merchant Scroll, I needed to sack that Lotus for black. I also tell him that if he allows me to take it back that he will probably lose. He thinks about it for a second and then, saint that he is, says, "what the hell, your rating's higher than mine and I know you had it planned out. Sure, you can sack for black". That allows me to drop Tog, and on the fifth turn I burn his Welder and swing with my 6 little Artifact Mutation 1/1s and a Tog for the win. So once again Tom goes above and beyond. Truly gentlemanly. Round 3: Ubwg control deck with Meddling Mages. Game One: we're both horribly land-screwed for about 5 turns, and trade FoWs back and forth. I begin to pull away when I find my 3rd land while he's stuck on one land + off-color Mox, so I use my Wish for Vamp for Strip Mine to put the screws on (I was pretty sure I wouldn't resolve Ancestral anyway). Of course, that's when he begins to topdeck land, so it looks like we have to play a game after all. He hits five mana, I Duress him and see Mirari's Wake in his hand. Wow. I guess I have to take it, since I have no countermagic left. That explains the Tropical Island. He doesn't draw much else, however, while I topdeck Mystical and go for YawgWill. Mystical was great to me all night. Game Two: My hand of 7 is rather bland, but I topdeck the countermagic I need to protect my Intuition'd-for AK for 3, which draws me into my second AK. From there it's academic. Round 4: Rector Trix (the winner of the tournament). Ah crap. UnstableCornBread managed a lucky draw against this Rector Trix earlier and sort of smirked at me when he saw the pairings and said, "Bad matchup." He was right. Game One I mull to six and I'm a little land-screwed. Nevertheless, it almost looks like I'm going to pull it out... but then he resolves Academy Rector. Game Two: we're BOTH land-light, and we both mull to six. His first turn is Sea, Brainstorm. My first turn is Sea, Brainstorm. His second turn is Brainstorm. My second turn is: Brainstorm. His third turn is: Brainstorm. Heh. At this point Shawn walks by and says, "You guys suck at this game." Hear hear. I'm hoping desperately for a Strip Mine. Or maybe an Ancestral. I get a Fetchland, however, and shuffle away all the crap that was on top of my library. However, at this point he starts Duressing and Therapy-ing me and once he starts drawing mana sources, I can't put up a fight. He resolves a Negator, but I'm not worried about it. Tog >>>> Negator. Once again, however, I have no effective answer to Rector once it resolves. I do manage to get out a Deed before he takes his big Bargain turn, but unfortunately I only have 6 mana sources, so I drop Deed + Tog (to hopefully limit his draws from Bargain if he manages to stall at all this turn) and hope to get one more turn, at which point I can leave Deed open to Deed for 4 while beating down with Tog--he'll have to find a Rushing River or Seal of Cleansing before he can drop Illusions. Unfortunately, it is not to be, and he Donates me an Illusions while I'm tapped out. And plays another one. And plays YawgWill. Etc. Not unexpected, but still sigh-worthy. Round 5: Rector Trix again! This guy's one of our Unreg members here, but I've unfortunately forgotten his name. He was (as all my opponents were) a great opponent. Game One he does what Trix does, which is rape my hand, drop Rector, and laugh at my petty little Illusions of Grandeur. Game Two he stalls out after alot of disruption and cannot find anything before Tog destroys him and I draw an ungodly amount of cards with AK for 3, AK for 4. Game Three he's again able to resolve Rector, get Bargain, and drop Illusions--but he's tapped out to do it, so I get a turn. I draw FoW, attack with my Tog, and though I can only swing for about 8 damage I go for the gusto, remove my graveyard entirely, and leave just FoW + Tog in my hand. I'm hoping I can limit his draw, but he's still going to get to see something like 15 or 16 cards. But he cannot find a Donate anywhere. He goes all the way down to 4 life, then Vamps for another Illusions and draws it, putting him at one. Then he entirely forgets to Duress me (he just plain forgot!), and plays Illusions number two. I Force. He doesn't have enough blue mana to Force back, and he can't pitch, since he's at one life. YES!! He scoops up his cards. We shake hands. He says he doesn't know why he didn't Duress, but he just didn't think about it. I can understand; it was his first time playing the deck and he was looking at a giant hand of 20+ cards and was basically in goldfish mode. I got lucky. So I finish 3-1-1. Rector Trix is a serious beating vs. control. I think a couple Crypts are going to find their way in to my SB. And maybe a Stifle. It just seems like there should be better cards to hose Rector Trix than Crypt or (!) Stifle. I'll think about it.